For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
Note, the decals and customization for this vehicle base were added by the development team.
For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
For this vehicle, I performed modeling and texture adjustments before engine integration.
Note, the decals (text and icons) for this ambulance were added by the development team.
For these damaged vehicles, I performed game-res modeling and texture adjustments before engine integration.
Note, the decals (text and icons) for the police cruiser were added by the development team.
For this damaged vehicle, I performed game-res modeling and texture adjustments before engine integration.
For Spider-Man Remastered I worked as an Environment Outsource Review Artist. I was responsible to reviewing and providing feedback to both internal artists and external vendor partners. Additionally, I performed hands-on modeling and texture/material adjustments for props and vehicles. By reviewing these assets I maintained strict adherence to the quality bar and artistic direction.
Vendor partners:
https://www.mineloader.com/ https://www.lemonskystudios.com/ https://www.passionrepublic.com/ https://www.glassegg.com/ https://en.of3d.com/