Spider-Man: Remastered

Environment assets I worked on for Spider-Man Remastered (PS5, 2020):
Texturing and integrating ornate gate and various small props.

Environment assets I worked on for Spider-Man Remastered (PS5, 2020):
Texturing and integrating ornate gate and various small props.

Environment assets I worked on for Spider-Man Remastered (PS5, 2020):
Texturing and modeling edits for light post, various small props, and vehicles.

Environment assets I worked on for Spider-Man Remastered (PS5, 2020):
Texturing and modeling edits for light post, various small props, and vehicles.

Environment assets I worked on for Spider-Man Remastered (PS5, 2020):
Modeling, texturing, and integration for antenna.

Environment assets I worked on for Spider-Man Remastered (PS5, 2020):
Modeling, texturing, and integration for antenna.

For Spider-Man Remastered I worked as an Environment Outsource Review Artist. I was responsible to reviewing and providing feedback to both internal artists and external vendor partners. By reviewing these assets I also maintained strict adherence to the quality bar and artistic direction.
Vendor partners:
https://www.mineloader.com/
https://www.lemonskystudios.com/
https://www.passionrepublic.com/
https://www.glassegg.com/
https://en.of3d.com/